Armor Class 19 (Silver Dragon Scale Armor, Reed Shield +1)
Hit Points 65
Speed 25 ft.
STR 10 (+0) DEX 14 (+2) CON 12 (+1) INT 16 (+3) WIS 16 (+3) CHA 14 (+2)
Saves Intelligence +7, Wisdom +7
Skills Athletics +3, Perception +7, Nature +7. Survival +5
Tools Herbalism kit, drums
Senses Darkvision 60’, passive Perception 20
Languages Common, Druidic, Gnomish, Sylvan, speak with small beasts
Gnome Cunning. He has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Natural Illusionist. He knows the minor illusion cantrip. lntelligence is his spellcasting ability for it.
Spellcasting. Foolship is a9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He can cast a druid spell as a ritual if that spell has the ritual tag and he has the spell prepared.
Wild Shape. He can use a bonus action to magically assume the shape of a beast that he has seen before. While transformed, he may use a bonus action to expend a spell slot to regain 1d8 hit points per level of the spell slot expended. He can use Wild Shape twice. He regains expended uses when he finishes a short or long rest. (Max CR=3; Limitations: None)
Namfoodle Scheppen has an excellent memory for maps and geography, and he can always recall the general layout of terrain, settlements, and other features around him. In addition, he can find food and fresh water for himself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
- Personality Traits I was, in fact, raised by wolves.
- Ideals Change. Life is like the seasons, in constant change, and we must change with it.
- Bonds I suffer awful visions of a coming disaster and will do anything to prevent it.
- Flaws There’s no room for caution in a life lived to the fullest.
- Hometown Neverwinter Wood
- Deity Malar
- Trinket Rusty old skeleton key
- Magic Items Gloves of Missile Snaring
- Attuned Items: Civip Ternock, Staff of the Woodlands
- Companion Kitty cat
- The Keychain
Foolship’s hair is unkempt wild and shows signs of having been hacked off at various times when it became a hindrance. His piercing emerald eyes miss little. He wears custom hide armor that you’re not sure what animal it came from. He seems to always have an amused expression on his face.
Since coming to Sigil, Foolship has had a complete body makeover thanks to some friendly girls at a local spa. He now looks ‘civilized’ according to the social mores of his companions. And just recently acquired a shiny set of Silver Dragon Scale Shirt and Trousers. Not that he condones the process by which it came to be, but he’s not one to pass up on some extra protection as long as it doesn’t whisper to him in his dreams. That shield had to go.