Armor Class 14 (Leather armor)
Hit Points 00
Speed 30 ft.
STR 12 (+1) DEX 12 (+1) CON 14 (+2) INT 11 (+0) WIS 14 (+2) CHA 17 (+3)
Saves Dexterity +4, Charisma +6
Skills Acrobatics +4, Insight +5, Perception +5, Performance +6, Persuasion +6
Tools Guitar, Singing, Violin, Three Dragon Ante
Senses passive Perception 15
Languages Common, Celestial, Elvish
Celestial Resistance. He has resistance to necrotic damage and radiant damage
Celestial Legacy. He knows the light cantrip. He can cast the lesser restoration and daylight (3rd-level) spells once with this trait, and he regains the ability to do so when he finishes a long rest. Charisma is his spellcasting ability for these spells.
Spellcasting. Oswald is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He can cast a bard spell as a ritual if that spell has the ritual tag.
Bardic Inspiration. (PHB 53)
Jack of All Trades. Add half his proficiency bonus, rounded down, to any ability check he makes that doesn’t already include his proficiency bonus.
Song of Rest. He can use soothing music or oration to help revitalize his wounded allies during a short rest. If he or any friendly creatures who can hear his performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.
Font of Inspiration. Regain expended uses of Bardic Inspiration after he finishes a long or short rest.
Combat Inspiration. A creature that has a Bardic lnspiration die from him can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack. after seeing the roll but before knowing whether it hits or misses.
Oswald’s accent, mannerisms, figures of speech, and perhaps even his appearance all mark him as foreign. Curious glances are directed his way wherever he goes, which can be a nuisance, but he also gains the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of his homeland. He can parley this attention into access to people and places he might not otherwise have, for he and his traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about his distant homeland and people.
- Personality Traits I express affection or contempt in ways that are not familiar to others.
- Ideals Open. I have much to learn about the kindly folk I meet along the way.
- Bonds My Freedom is my most prized possession I will never let anyone take it from me again.
- Flaws I have a weakness for the exotic beauty of the people of this land.
- Hometown Phlan
- Deity Milil
- Trinket Night cap
- Magic Items Celestial Spear, Fochlucan bandore
- Attuned Items: Gauntlets of Ogre Power, Ring of X-Ray Vision, Defender