Armor Class 15 (None)
Hit Points 00
Speed 40 ft.
STR 15 (+2) DEX 18 (+4) CON 15 (+2) INT 11 (+0) WIS 16 (+3) CHA 14 (+2)
Saves Strength +5, Dexterity +7
Skills Acrobatics +7, Animal Handling +6, Athletics +5, Survival +6
Senses Darkvision 60’, passive Perception 00
Languages Common, Infernal
Hellish Resistance. She has resistance to fire.
Spellcasting. She knows the thaumaturgy cantrip, and can cast hellish rebuke and darkness once per day. Her spell save DC is 13, and Charisma is her spellcasting modifier.
Unarmored Defense. While she is wearing no armor and not wielding a shield, her AC equals 10 + her Dexterity modifier + her Wisdom modifier.
Martial Arts. Her practice of martial arts gives her mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property. (PHB 78)
Ki. 5 (PHB 78) Ki save DC: 14
Unarmored Movement. While she is wearing no armor and not wielding a shield, her movement increases by 10’.
Deflect Missiles. She can use her reaction to deflect or catch missiles when she is hit by a ranged weapon attack. When she does so, the damage she takes from the attack is reduced by 1d10 + her Dexterity modifier +her monk level. If she reduces the damage to 0, she can catch the missile if it is small enough for her to hold in one hand and she has at least one hand free. If she catches a missile in this way, she can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition she just caught, as part of the same reaction. She makes this attack with proficiency, regardless of her weapon proficiencies, and the missile counts as a monk weapon for the attack.
Slow Fall. She can use her reaction when she falls to reduce any falIing damage she takes by an amount equal to five times her monk level.
Stunning Strike. When she hits another creature with a melee weapon attack, she can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of her next turn.
Open Hand Technique. (PHB 79)
Since Lottie comes from the ranks of the common folk, she fits in among them with ease. She can find a place to hide, rest, or recuperate among other commoners, unless she has shown herself to be a danger to them. They will shield her from the law or anyone else searching for her, though they will not risk their lives for her.
- Personality Trait: I judge people by their actions, not their words
- Ideal: Freedom: Tyrants must not be allowed to oppress the people
- Bond: A proud noble once gave me a horrible beating and I will take my vengeance on any bully I encounter
- Flaw: The tyrant that rules my land will stop at nothing to see me killed
- Hometown: Star Mount
- Defining Moment: A lord rescinded an unpopular decree after I led a symbolic act of protect against it
- Deity: ?
- Trinket: The Tears of Elénaril
- Magic Items: Ring of the Ram, Master Lureene’s Blade